13 November 2019
I was very excited to give my first game making workshop at the University of Waterloo’s Critical Media Lab.
I gave a talk as the first part of the workshop that was designed to give the students a brief background on me, my work and its theoretical underpinnings. I was pleasantly surprised with the number of insightful questions that I received during this part of the workshop. If I had let the students keep asking questions it seems like they would have taken up the entire workshop without getting to the critical making part!
After all the questions we did a group play-through of two of my games, Nagumo’s Ruin: The Battle of Midway and Nagasaki Kitty with audience members assigned as voice actors. I was also able to show off some of my work within RPG Maker MV. From here, I had the students download Twine onto their devices and provided an introduction to the tool that allowed them to start making their own games.
Overall, I had an excellent time giving my first workshop. In retrospect, I probably would have cut out the talk at the beginning and jumped right into introducing the tools. But I feel like I learned a lot about the time management of a workshop and what to expect from the students. I was very happy to hear that at least one or two of the students had started making something that they wanted to move forward with in the limited amount of time that they had to experiment with the tool. I hope they keep making games.
I would like to thank the students of the Critical Media Lab for being enthusiastic and making my first workshop such a great experience and Dr. Marcel O’Gorman for taking the time to drop in. Finally, a special shout-out to Dr. Lai-Tze Fan for the invitation, organization and support of the workshop. I appreciate you all!