23 April 2026

After a year of hard work I was happy to present some of the findings of the Korean Games & Game Design Research Group at DM Demo Day 2026 with Soyoun Jang (the co-founder of our group), Sargylana Cherepanova, Audrey Chung, and Hyunha Lim. Our primary research activities included hosting public game nights focused on numerous Korean video games and traditional games, running a reading group, operating game design workshops and hosting Florence Chee for a book talk and graduate seminar. We also spent many months collecting and cataloguing video games, traditional games, and books for the group. We couldn’t get through them all, so I’m looking forward to another year of running the group!


One of my favorite activities from our first year of the research group was learning how to play yutnori (윷놀이), a traditional Korean board game that is frequently played at family gatherings and on holidays. For DM Demo Day we created our own customized yutnori board, which we used to introduce the game to everyone that came to visit our station. Take a look at it below:


The Korean Games & Game Design Research Group was made possible through the generous funding of the Provost’s Fund for Excellence in Graduate Studies (PEGS) 2025-2026 and Global Student Experiences (GSE) 2025-2026. I would also like to thank my co-founder Soy, who was indispensable in the grant-writing process and in helping to set-up the group with me.

20 October 2025

I am very happy to announce that I have received some funding to start a Korean Games research group in the Digital Media program at Georgia Tech. We are still in the early stages of planning the activities of the group, which will commence in Spring 2026. In the meantime, I am looking forward to putting together our team and starting to acquire the materials and equipment that we will be using.

I had the chance to talk about the group, and our goals, in a DM Talk in October. This was a bit of a unique experience for me, since I normally use these talks to present research results or the early stages of specific projects, but I think that it went well nonetheless.

You can watch it here:

31 March 2025

I have started work on a new research project. However, unlike most of my projects, this represents a brand new research trajectory for me! Stemming from a conference paper abstract about the samurai invasion of the Korean peninsula in 1592, I have been inspired to undertake a full-scale Korean games project.

I was happy to give another talk in our DM Talks series at Georgia Tech that outlined my early findings. The video outlines my research methods, early impressions, and future research trajectories for the project. It includes a detailed account of the works that I have been reading, a discussion of my research trip to Korea, and of course, some of my thoughts on all of the Korean games that I have been playing.

I’m looking forward to continuing this project! For now, I’ve been expanding my knowledge base by reading more Korean history books and playing a bunch of Korean games. I’m also starting to seek out potential collaborators.