23 April 2026

After a year of hard work I was happy to present some of the findings of the Korean Games & Game Design Research Group at DM Demo Day 2026 with Soyoun Jang (the co-founder of our group), Sargylana Cherepanova, Audrey Chung, and Hyunha Lim. Our primary research activities included hosting public game nights focused on numerous Korean video games and traditional games, running a reading group, operating game design workshops and hosting Florence Chee for a book talk and graduate seminar. We also spent many months collecting and cataloguing video games, traditional games, and books for the group. We couldn’t get through them all, so I’m looking forward to another year of running the group!


One of my favorite activities from our first year of the research group was learning how to play yutnori (윷놀이), a traditional Korean board game that is frequently played at family gatherings and on holidays. For DM Demo Day we created our own customized yutnori board, which we used to introduce the game to everyone that came to visit our station. Take a look at it below:


The Korean Games & Game Design Research Group was made possible through the generous funding of the Provost’s Fund for Excellence in Graduate Studies (PEGS) 2025-2026 and Global Student Experiences (GSE) 2025-2026. I would also like to thank my co-founder Soy, who was indispensable in the grant-writing process and in helping to set-up the group with me.

16 May 2025

I am pleased to announce that the projects my graduate students created from the last two semesters are now available on the TUBBA Games Manufacturing Concern Itch page.

The games can be found here: https://tubba-games.itch.io/. Most of the games are available for Windows and are FREE to download. However, there is one board game project that includes a fabrication package so that players can build their own version at home.

Below are sample gameplay videos for each game:

20 February 2025

I’m very excited to announce that my new video game lab, the Game Philosophy and Design Lab (GamePaD Lab) is now open at Georgia Tech!

Our first official event was today. We hosted judges for the Peabody Awards, who used are space to review submissions for the Interactive Narrative Category of this year’s awards. Moving forward the space will focus on graduate student game-based research and game-centric public events.

Our collection currently consists of numerous retro consoles and video games, VR equipment, and board games. Come drop by and see us in the TSRB building at Georgia Tech or send us a message at gamepadlab[at]gatech[dot]edu.

9 June 2023

This year for the Canadian Game Studies Association Annual Conference I was able to work with my good friend and colleague, Scott DeJong. Scott does some really amazing work on disinformation while also designing board games (find his game, Lizards and Lies here: https://www.lizardsandlies.ca/). Naturally, as educational game designers, there are overlaps in our research and development activities. In particular, we have found that many educational games do not take full advantage of the unique affordances of board games and/or video games as a medium. As a result, we made a short video about our design experiences and how we deal with this (and similar) issues.

Discussing these ideas and later making the video with Scott was an amazing experience. At this point we consider the ideas to be in their early stages, but we hope to revisit this project soon and make a more polished version. Hopefully we will put something more together soon because these are ideas that I am interested in pursuing further.