11 August 2021

I have been making progress on the translation version of Nagasaki Kitty with my writing partner Dr. Mimi Okabe. We recently released the pre-order for the game in time for our conference presentation at RePlaying Japan 2021 (hosted online by the University of Alberta). In our short video submission we discuss our motivations for making the game, American historiography, and our adventures in translation (in particular the dynamics of translating “meow”). We are continuing to make progress on the game and plan to start playtesting soon.

On another, semi-related note, I have been getting more practice making videos and I think that they are becoming higher quality. Post-pandemic, when we will presumably move away from remote conferences, I think that I will continue to make video versions of my talks so that they can be more easily disseminated (especially post-conference).

15 July 2021

I recently had my first opportunity to be interviewed about my work. I felt excited and honored that Epoch Xperience reached out to me to discuss my RPG Maker MV game Nagasaki Kitty. Epoch is a company that focuses on historical research (not only in games but also in more traditional mediums) and was interested in talking to me about the design and historical work that went into Nagasaki Kitty. Below is the full hour-plus interview where we cover everything from my academic research to how people who are interested in making their own historical games can get started.

I want to thank Mark LoProto for both organizing/recording the interview and providing me with the completed footage to present here. I should note that the lighting and video issues in the completed interview originated on my end and were the unfortunate consequence of completing the interview remotely during a lockdown. Overall I was quite happy with how the interview went and hope that I get the opportunity participate in more of these types of activities in the future.

5 April 2021

I am very happy to announce that I released my first game, Nagasaki Kitty RPG Maker Version, on Itch.io today!

The entire process of designing the game, playtesting, setting myself up on Itch, creating content for social media, and advertising the game is something that I want to revisit at some point. I plan on writing a full post-mortem about the entire process at a later date.

In the meantime here is the launch trailer for the game:

Nagasaki Kitty is available for PC and MAC here.

13 November 2019

I was very excited to give my first game making workshop at the University of Waterloo’s Critical Media Lab.

The Event Poster

I gave a talk as the first part of the workshop that was designed to give the students a brief background on me, my work and its theoretical underpinnings. I was pleasantly surprised with the number of insightful questions that I received during this part of the workshop. If I had let the students keep asking questions it seems like they would have taken up the entire workshop without getting to the critical making part!

A slide from my talk used to help describe how I turn historiography into video games.

After all the questions we did a group play-through of two of my games, Nagumo’s Ruin: The Battle of Midway and Nagasaki Kitty with audience members assigned as voice actors. I was also able to show off some of my work within RPG Maker MV. From here, I had the students download Twine onto their devices and provided an introduction to the tool that allowed them to start making their own games.

The title slide of Nagasaki Kitty. This was the first time that I used audience members as voice actors in a play-test but I think I will keep doing it in the future. It was great.

Overall, I had an excellent time giving my first workshop. In retrospect, I probably would have cut out the talk at the beginning and jumped right into introducing the tools. But I feel like I learned a lot about the time management of a workshop and what to expect from the students. I was very happy to hear that at least one or two of the students had started making something that they wanted to move forward with in the limited amount of time that they had to experiment with the tool. I hope they keep making games.

I would like to thank the students of the Critical Media Lab for being enthusiastic and making my first workshop such a great experience and Dr. Marcel O’Gorman for taking the time to drop in. Finally, a special shout-out to Dr. Lai-Tze Fan for the invitation, organization and support of the workshop. I appreciate you all!

3 October 2019

I am excited to announce that I will be showing a reworked version of the first game that I ever made at an event next week!


The game, made with Twine, places the player in the role of Vice Admiral Nagumo during the Battle of Midway (4-7 June 1942). There is a full artist’s statement included for those that are curious about the influences and design choices of the game. 

Enjoy the fully playable version here.

5 October 2018

This is a short lecture that I had filmed after one of my classes was cancelled. It is a short examination of how video games interact with the past.

Special thanks to Marc, Courtney, Patricia and Dan for helping me with the equipment and the editing of the lecture. Also, a quick shout-out to Mia and her mLab for providing the space, equipment, and opportunity.